Codifying neighbourhood
There is no doubt that life is carried forward because molecules of DNA, which constitute the genes, embody a coded history of life’s genealogical past.  In this respect we are part of nature in everything we do, from stepping on a bus to painting a house. Like all other living things our behaviour is governed by a chemical coding of our genes, which is a record of successful long-term interactions with the environments of our ancestors, near and in the distant past.  It is a biochemical memory that 'remembers' the body’s responses of growth reproduction and behaviour that have been responsible for survival.  In this respect, the body of a plant, animal or microbe represents a kind of prediction that its future environmental experiences will, to a general extent, resemble those of its ancestors.  Animals, especially those with brains, are particularly good survivors because the nervous system also has a remarkable picturing ability for remembering what is the most useful way of responding to short-term variations in the environment.  As a computer model, the brain (hardware) and its networks of memory cells (the software) have evolved to continuously scan the environment, and use memories of good and bad responses to keep short-term survival strategies up to date. The genes model the basic aspects of the environment that change very slowly over generations.  The brain produces models of survival as day-to-day interactions between perception via the senses and a mental representation of environment that triggers the correct response. This interplay between changes in the environment and their representation as virtual images in the central nervous system allows us to move through a mental world of our brain’s making, and produce neuromuscular responses that aid survival. Since brains are also products of natural selection, ancestors, near and in the distant past, also carried virtual worlds of their contemporary environments in their heads.  Brains are a particular expression of DNA tasked with the role of recording lifespan-events as pictures to help predict the immediate future.
We describe these virtual worlds as ‘patterns of thought’ and the process of perception that generates them as ‘reading the environment’.   This faculty of ‘graphicity’ is a vital process of comprehension.  We become interested in shapes and colours that do not fit into the known. In this we prefer intriguing suggestions to actual  representation.  For example, a trail of footprints occurring together with disturbed vegetation and dung deposits is read intently by a hunter as the pattern of his prey. It is comprehended as a detailed mental map of events over a wide area that points to the course of action necessary if the hunt is to be successful.  According to Steven Dawkins it seems plausible that the ability to perceive the signs and generate such pictures might have arisen in our ancestors before the origin of speech in words.  If the thought-picture could be represented as an arrangement of shapes and signs, constructing an environmental model in the head is a helpful way to communicate, and coordinate what has to be done in a social group.  Such mental imagery could be an educational resource to help group cohesion and promote social evolution. This seems the likely origin of art, which depends on noticing that something can be made to stand for something else in order to assist comprehension and communication.  Dawkins suggests that it could have been the drawing of mind-maps in the sand that drove the expansion of human evolution beyond the critical threshold of communication that other apes just failed to cross.  It may be pertinent that ceremonial sand-pictures of native Australians function as maps. They are patterns created by an individual ‘dreamer’ through the two-dimensional spacing of symbols standing for people and local topographical detail. The fact that these patterns are closely associated with ‘dreaming’ is significant.  Dreams are set up by our simulation software using the same modelling techniques used by the brain when it presents its updated editions of reality.  These aboriginal maps of the dreamtime were community properties. Their role was to codify the neighbourhood and its use by the community in the form of a locally accepted non-representational pattern of relationships.  The collection of pictographs reinforced the existence of a tribal territory and its natural resources by incorporating stories about its occupation by the group’s ancestors.  The pictures, now being made permanent works of art on cloth and hardboard, had a social function to maintain a subculture of understanding by reinforcing comprehension of group identity and space.  Rock art of North America, which consists of pictographs constructed from circles, spirals and lines, also seems to have its origins in dreams, and a significance in carrying messages about origins and group identity across generations.  Reaching from the Arctic Circle to Tierra del Fuego there is tremendous variety in all aspects of indigenous art from prehistory to the arrival of Europeans, differing region by region, era by era, and often tribe by tribe.  There are representations of flora and fauna, men and gods, earth and sky; symbols of clan and tribe, religion and magic; formal designs from the primal to the highly intricate.  They appear in examples of basketry, weaving, pottery, sculpture, painting, lapidary work, masks, drum-heads, weapons, apparel, beadwork, goldwork, blankets, ponchos, and may other forms.
In the cave art of the European Palaeaolithic we may contemplate on the existence of the bovine quality in art which is 35,000 years old, and may conclude that since then there has really been no fundamental development in our imaginative and technical abilities to represent natural forms that are close to us practically, emotionally, and spiritually. Sometimes the whole body of an animal is contained in the shape of the rock. It was the rock that revealed its animal 'spirit'. Their common mental ground is specific material features, such as cracks and smooth, rounded surfaces, which are used to enhance animal features in the mind of the artist.  Most of the paintings consist of collections of symbols arranged haphazardly on the surface indicating that they were contributed at different times by several individuals. Occasionally they occur as if welded by one person into an overall composition.  For example, the Chumash, who once inhabited the coast of southern California from Malibu to Morrow Bay, created painted compositions  in which dozens of interrelated shapes were confined within a limited space. At Arrow Head Springs two rounded boulders with painted panels mark a Chumash sacred site on a steep slope overlooking Santa Barbara and the Channel Islands.
Although the animal forms of Palaeolithic art have a high aesthetic profile, they are usually found together with abstract shapes, such as circles, spirals, and grids. These shapes emerge in the trances of modern spiritualists, and people with certain sight defects, where they are generated from particular regions of the brain. These findings have led to the belief that the rock faces played a spiritual role in the social life of prehistoric peoples. Beyond the rock face was their spirit world; the rock wall is a spiritual place where shamans sought power in a personal interaction at an important boundary between the living and material worlds. Trances have a practical purpose- healing people who are sick. In other words, in making art against stone, a spiritual healer was trying to understand what the brain makes us feel. We are essentially human when we use graphic ways of portraying other realities, and the Palaeolithic artist deep in a cave, or balancing on a rocky mountain-side, was expressing a mind identical to our own in order to serve his community.
An equally powerful biological imperative is to promote ‘self’.  In the sense of the ‘selfish gene’ scenario, any behavioural characteristic that gives one’s own genetic endowment an advantage in passing to the next generation is subject to natural selection.  From this aspect, art is also one of many behavioural expressions that allows an individual to be distinguished from the crowd.  Piet Mondrian put it this way:
“Although art is fundamentally everywhere and always the same, nevertheless two main human inclinations, diametrically opposed to each other, appear in its many and varied expressions.  One aims at the direct creation of universal beauty, the other at the aesthetic expression of oneself, in other words, of that which one thinks and experiences.  The first aims at representing reality objectively, the second subjectively”.
The advantages of contributing to group identity by reinforcing the contemporary norms of representation (subscribing to locally agreed icons of beauty and meaning), and the cultivation of an individual output are not opposing principles of artistic creativity. They represent primeval skills of being able to help highlight group identity through mapping one’s social unit, and having the ability to produce new ideas about the environment which improve one’s own survival.